Morphivore
You are a one-limb cube with a mouth and no plan.
Everything on this island is either food, or something that thinks you are. The difference is decided one meal at a time.
Eat to become. Every coloured creature you swallow puts its colour into one of your limbs, and the colours you're carrying decide what you are — a Yellow Brawler with a long health bar and the turning circle of a boulder, a Red Leaper that outruns anything and dies to two mistakes, a Blue Sniper, a Purple Stalker, a Grey Apex. There's no levelling underneath it. Your body is your build, and your last meal can change it.
How you fight. Pounce a creature until it falls over, then pounce the fallen body to eat it. Standing enemies bounce you off. They do the same to you — they'll stop, crouch, telegraph, and launch, and you can dodge it if you're watching.
White grazers heal you and nothing else does. They carry no colour, so there's nothing in them to take. Hunting doesn't heal — that's the trade.
The Alpha. Every biome has one, and it doesn't arrive on a timer. It wakes once you've eaten enough here, in enough different shapes, to be worth its attention — the HUD shows both counters. It's the champion of whichever colour you ate most, at your own size, and you can't outrun it. Beat it and you take its emblem, grow a limb, and move on to the next territory.
Controls
- WASD / arrows — move
- Left-click — pounce
- Hold right-click — lock on
- Space — dash
- Q — spit out your oldest colour
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | eliodeb87 |
| Genre | Action |
| Made with | Unity |
| Tags | creatures, Low-poly, Procedural Generation, Roguelite, Singleplayer, Unity |
| AI Disclosure | AI Assisted, Code, Graphics, Text |
